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Animation Details

Build a staged reaction around a turning knee drop and a forward upper-body fold. Hitting by bullet_6 opens with the feet apart and hands held near the waist. The figure turns into a side-facing split stance, lowers toward one knee and brings the arms forward as the head and torso bend down. The body then rises and turns back toward a broad standing posture, with the hands lowering across the front. The preview presents a performed interruption and recovery; it does not establish a specific wound or physical cause.

 

Technical Specifications

The listing identifies FBX as the animation format and names Hitting by bullet_6.zip as the download. Duration, frame rate, joint count, skeleton layout, looping and root-motion behavior have not been verified from the files.

 

Compatibility and Production Workflows

Use an import and retargeting route supported by your animation tools; compatibility is untested. Review the pivot into the low stance, knee clearance and the forward reach before matching the motion to your scene surface. Check hand placement and torso alignment through the rise. Test any blend into an idle, aiming pose or subsequent response separately.

 

Suitable Uses

Consider the motion for fictional combat blocking, a scripted character interruption or action-scene previsualization. The turn, lowered posture and return to standing provide a clear sequence for shot planning. Keep the reaching arms and knee-level movement visible, particularly when adapting the performance to a differently proportioned character.

 

What's Included

The named ZIP is the listed download, with FBX identified as the animation format. Archive contents and clip count remain uninspected here. Preview models, props, guides, backgrounds and effects are not verified as included.

 

Tags

staged hit reaction, turning knee drop, forward fold, reaching arms, standing recovery, character interruption, action blocking

Hitting by bullet_6

$1.00Price
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