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Animation Details

Stage a standing reaction with both an opening balance shift and a later low dip. Hitting by bullet_3 starts in a wide, bent-knee posture with hands in front of the waist. The figure turns and leans back, lifts a foot and steps through a short recovery before settling. Later, the upper body turns again and folds forward over bent knees, then rises into the standing pose. The preview presents a performed hit response and recovery; it does not identify a wound, anatomical injury or the direction of an impact.

 

Technical Specifications

The listing identifies FBX as the animation format and names Hitting by bullet_3.zip as the download. Duration, frame rate, joint count, skeleton layout, looping and root-motion behavior have not been verified from the files.

 

Compatibility and Production Workflows

Use an import and retargeting route supported by your animation tools; compatibility is untested. Review foot placement through the initial turn and step, then check hip height and hand clearance during the later dip. Test the standing intervals before blending to another action. Keep any gameplay timing, prop attachment or locomotion transition under separate review.

 

Suitable Uses

Consider the motion for fictional combat blocking, a scripted interruption or character-reaction previsualization. The early lean and stepping passage can establish a change in balance, while the later forward fold provides another staging beat. Choose a camera angle that keeps the torso bend and footwork clearly visible.

 

What's Included

The named ZIP is the listed download, with FBX identified as the animation format. Archive contents and clip count remain uninspected here. Preview models, props, guides, backgrounds and effects are not verified as included.

 

Tags

staged hit reaction, backward lean, stepping recovery, forward fold, standing response, torso turn, combat blocking

Hitting by bullet_3

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