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Animation Details

Create a staged hit response that moves from a wide stance into a forward-reaching lunge. Hitting by bullet opens with bent knees and the hands held near the waist. The upper body turns and leans as a long step separates the feet. The head and chest then fold forward while both arms reach ahead of the torso. Short foot adjustments bring the character back toward a wider standing base, and the hands settle near their starting position. The figure remains on its feet. The bullet-hit title provides fictional context; the preview does not establish a wound or injury severity.

 

Technical Specifications

The existing listing identifies FBX as the animation format and names Hitting by bullet.zip as the download. Duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.

 

Compatibility and Production Workflows

Use an import and retargeting route supported by your animation tools; compatibility is untested. Check the long step, rear-foot contact and knee clearance through the lunge. Review shoulder and wrist positions as the arms reach forward. Match any prop separately and prepare transitions into the opening stance and out of the recovery.

 

Suitable Uses

Consider the motion for a fictional combat interruption, a character reaction shot or action previsualization. The turn, extended step and forward fold provide clear changes in silhouette for camera planning. Leave room for the stepping passage and compare the final stance with the action that follows in your scene.

 

What's Included

The named ZIP is described by this listing as containing FBX animation files. Archive contents and clip count remain uninspected here. The preview model, background, guides, props and effects are not verified as included.

 

Tags

staged bullet reaction, forward lunge, torso turn, reaching arms, standing recovery, foot adjustment, action previsualization

Hitting by bullet

$1.00Price
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