Animation Details
Build a staged reaction around a wide stance and quick upper-body changes. Hit by bullet shot 005 opens with the knees bent and hands held across the front of the body. The forearms extend forward as the torso turns and one leg reaches outward. The figure draws the arms back, takes a crossing step and returns to the broad stance. A later reach and turn repeats the change of balance before the hands settle near the waist. The character remains standing throughout the preview. The listing supplies the bullet-shot scenario; the displayed movement does not establish a projectile, wound or physical cause.
Technical Specifications
The listing identifies FBX animation format and names He was firing someone but injured by bullet shot_5.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Review shoulder rotation, wrist alignment and the crossing footwork on your target rig. If the scene calls for a handheld prop, fit its position and hand contacts separately, then prepare transitions into your surrounding character states.
Suitable Uses
Consider the motion for a fictional combat reaction, an interrupted aiming pose or action-scene previsualization. The extended-arm passages and return to a bent-knee stance offer distinct beats for editing. Choose framing that keeps the hands, torso turn and supporting foot visible during the change of direction.
What's Included
The named ZIP is described by the listing as containing FBX animation data. Archive contents and clip count remain uninspected here. The preview model, environment, props and effects are not verified as included.
Tags
staged hit reaction, standing recovery, torso turn, arm extension, crossing step, bent-knee stance, combat scene
top of page
$1.00Price
bottom of page

















