Animation Details
Connect a low seated-looking pose to a cautious change of direction. Get up and turn right starts with the character's knees apart, torso inclined forward and hands held low between the legs. The head and shoulders turn toward the character's right as the hips lift. The feet adjust underneath the body, followed by a step that leaves the character angled sideways with both knees still bent. The hands stay in front of the lower torso through the change of position. The preview ends in this forward-leaning stance, making the partial rise and directional shift the clearest features of the motion.
Technical Specifications
The listing identifies FBX animation format and names Get up and turn right.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Match the starting hip height to any seat or support in your scene, then check foot placement during the turn. Review the low hand positions and green preview guides before attaching a prop or blending into another stance.
Suitable Uses
Consider the motion for a seated character preparing to move, a low-profile change of facing or a scripted reaction toward an off-screen event. The forward torso angle and compact stepping action suit close character blocking. Allow for the ending knee bend when planning a subsequent standing or walking transition.
What's Included
The named ZIP is described by the listing as containing FBX animation. Archive contents and clip count remain uninspected here. A seat, handheld prop, preview character and guide elements are not verified as included.
Tags
get up and turn right, seated rise, bent-knee turn, direction change, low hand pose, stance transition, character blocking
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