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Animation Details

Stage an upward-directed firing gesture with a clear lift and return. In the Firing in the Air preview, the figure starts in a wide, bent-knee stance with both hands held near the waist. The arms lift a weapon guide into a steep upward angle beside the head, with one hand higher than the other. The upper body makes small adjustments while the raised position is held. The arms then lower toward the starting height, while the feet remain spread and the knees stay flexed.

 

Technical Specifications

The listing identifies the animation format as FBX and the download as Firing in the air.zip. The asset files have not been inspected to confirm frame rate, skeleton structure, duration, looping or root-motion behavior. Preview timing does not establish those specifications.

 

Compatibility and Production Workflows

Use a suitable FBX import and retargeting workflow for your target character; application compatibility has not been tested. Check shoulder range and hand spacing at the highest position. Fit a separately supplied weapon to the gesture, then align any sound, muzzle flash or other effects with the chosen action timing.

 

Suitable Uses

Consider this performance for an action cutscene featuring an upward weapon gesture, a stylized victory scene or a non-player character signaling attention. The visible preparation and lowering action provide useful staging around the raised pose. Review the camera angle so the steep direction remains readable against your scene background.

 

What's Included

The listed archive is Firing in the air.zip, described as containing FBX animation. Its contents and clip count remain unverified. Character models, weapon assets, effects and the preview presentation are not confirmed as included.

 

Tags

upward firing gesture, raised arms, wide stance, weapon lift, overhead aim, action cutscene, victory staging, arm lowering

Firing in the air

$1.00Price
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