Animation Details
Give a standing weapon performance a visible turn and reset. The Firing_1 preview begins with the figure in a bent-knee stance and the hands lowered in front of the body. Short steps turn the figure away from the viewer, with the arms briefly reaching forward. The body then rotates back, the hands pass through a low position and the feet spread into a broad front-facing stance. Both arms rise across the torso around a forward-pointing weapon guide. The final section holds this position with small arm and upper-body adjustments.
Technical Specifications
The listing identifies FBX animation and names Firing_1.zip as the download. Frame rate, skeleton structure, duration, looping and root-motion behavior have not been verified from the asset files. The preview does not establish technical playback or export settings.
Compatibility and Production Workflows
Import and retarget using a workflow suited to your character; compatibility has not been tested. Review foot placement through the turning steps and the change from lowered hands to the raised hold. Fit your chosen weapon to the hand positions, then prepare any blending and shot events required for interactive use.
Suitable Uses
Consider this motion for a character turning to face an encounter, a standing enemy action or a cutscene that moves from repositioning into a weapon-ready pose. The turning section can help introduce a change in attention before the sustained final hold. Stage targets and camera placement around the actual facing changes in the imported animation.
What's Included
The listed archive is Firing_1.zip, described as containing FBX animation. Archive contents and clip count have not been inspected. The character model, weapon guide, materials and preview presentation are not confirmed as included.
Tags
standing weapon pose, turning steps, raised hold, direction change, wide stance, encounter introduction, character repositioning, firing gesture
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