Animation Details
Attacking 01 maintains a forward aiming-style arm pose while the character rises from one knee and lowers again. The preview begins with one knee down, the opposite foot planted wide and both hands extended in front of the upper body. The head remains oriented along the hand direction.
The character lifts into a wide, bent-knee standing stance and holds that higher position with small posture changes. Later, the knees bend more deeply and the body returns toward a one-knee pose while the arms stay forward. The visible action is this low-to-high-to-low transition; a completed strike, firing event or recoil pattern is not clearly demonstrated.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: kneeling-to-standing aiming-style transition and return. Source frame rate, skeleton configuration, root-motion implementation and seamless-loop suitability have not been independently confirmed.
Compatibility and Production Workflows
Blender's FBX import can support checking knee contact, standing height and the sustained hand alignment on your character. Review prop clearance while the torso changes level. An Unreal workflow requires an appropriate skeleton and separately configured transitions or action events; these routes have not been asset-tested.
Suitable Uses
Action-game cinematics, character stance demonstrations and shots where a performer changes height while maintaining forward attention. The higher held section can accommodate a camera move or dialogue beat before the return to kneeling, with scene context and equipment supplied separately.
What's Included
Attached download: Attacking 01.zip. The listing identifies FBX animation. Archive contents have not been independently inspected; weapon models, opponents, firing effects, sound and gameplay-controller logic are unconfirmed.
Tags
Attacking 01 animation, kneeling-to-standing transition, forward aiming pose, lowered stance return, cinematic character action, FBX
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