top of page

Animation Details

Aims with gun and walks 02 moves from walking with the hands gathered near the chest into a held kneeling aim. The preview opens with alternating steps and small changes in facing. The feet briefly cross during the repositioning, then separate into a longer staggered placement as the body prepares to lower.

The rear knee comes close to the ground while the arms extend farther forward and the head inclines toward the hands. Much of the later preview maintains this low pose, with only small upper-body adjustments. The walking lead-in and settled ending make this a useful transition for a character entering an aiming position within a scene.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: walking and repositioning into a kneeling aiming hold. Source frame rate, skeleton details, root-motion path and seamless-loop suitability have not been confirmed.

 

Compatibility and Production Workflows

MotionBuilder offers an FBX retargeting route after suitable source and target characterization. Unity humanoid workflows require a correctly configured Humanoid Avatar. Check the crossing steps, final knee contact and hand alignment with your separately added gun prop; these workflows have not been tested with this asset.

 

Suitable Uses

Walk-to-aim cutscenes, character entrance transitions, low-pose action inserts and animation-state studies. The held kneeling finish can give an editor space for a close-up or another character's reaction after the moving lead-in.

 

What's Included

Attached download: Aims with gun and walks 02.zip. Internal archive contents have not been inspected.

 

Tags

gun walk animation, walk-to-aim transition, kneeling hold, character repositioning, low action pose, cinematic blocking, FBX animation

Aims with gun and walks 02

$1.00Price
    bottom of page