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Animation Details

Walking and aiming with weapon is a walking-to-aim sequence that begins with the hands carried low. The preview shows an upright character taking alternating steps, with one arm near the side and the other making small movements beside the torso. The hands then gather in front around waist height as the head changes direction.

Further steps bring the body into an away-facing orientation. The character settles with the feet apart, softens the knees and lifts the hands toward shoulder height for the final aiming pose. This creates a clear progression from upright travel and low carry into a more directed standing finish.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: upright walking, low weapon carry, reorientation and standing aim. Source frame rate, skeleton details, root-motion path and seamless-loop suitability have not been confirmed.

 

Compatibility and Production Workflows

Cinema 4D FBX animation import can support planning coverage from the walking approach to the away-facing finish. MotionBuilder offers a retargeting route after suitable source and target characterization. Check foot placement and hand alignment with your separately added weapon prop during the raise; these workflows have not been asset-tested.

 

Suitable Uses

Low-carry-to-aim cutscenes, upright character approaches, rear-view action setups and movement-state studies. The raised hands at the end can mark a new scene beat after the earlier walking and repositioning passage.

 

What's Included

Attached download: Walking and aiming with weapon.zip. Internal archive contents have not been inspected.

 

Tags

walking-to-aim animation, low weapon carry, upright locomotion, character reorientation, standing aim finish, cinematic setup, FBX animation

Walking and aiming with weapon

US$1.00價格
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