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A character movement that rises from a low kneeling position into a wide standing stance, with the arms away from the body and the head turning. Use the transition as a starting point for a character noticing something, regaining an upright position or surveying a scene.

 

Animation Details

  • Low kneeling start followed by a rise to standing.
  • Wide stance with the arms held clear of the torso.
  • Head-turn movement for a change in attention.

 

Technical Specifications

  • Digital package: Stand to look something.zip.
  • Animation formats identified by the current listing: FBX and BVH.
  • Source FPS, frame count and duration need confirmation if your scene requires precise timing.

 

Compatibility and Production Workflows

  • Shot blocking: evaluate FBX import in Maya or Blender, then align the kneeling start and head turn with your floor and point of interest.
  • Motion adaptation: MotionBuilder and Blender provide BVH import routes for skeletal motion; character setup and retargeting may be required.
  • Interactive scenes: evaluate FBX import in Unreal Engine or Unity with suitable skeleton mapping or a configured Humanoid Avatar. Add attention targets and state transitions in your application.

These are format-based workflows, not file-specific application tests. Check character scale, floor contact and pose transitions before use.

 

Suitable Uses

  • A character noticing an off-screen event in film or animation.
  • Kneel-to-stand blocking for cinematic storytelling.
  • Scripted attention changes in exploration-game prototypes.
  • Virtual-character posture and head-turn studies.

 

What's Included

The attached ZIP animation download, with FBX and BVH formats identified in the listing. Confirm any loop, root-motion or native-project requirements before production.

 

Tags

Kneel to stand animation, looking character, head turn, wide stance, attention change, FBX BVH motion.

Stand to look something

US$1.00價格
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