A low-position character performance with reaching and pulling gestures close to the floor, followed by a rise into a hunched standing pose. The motion offers a starting point for retrieving an object, examining something on the ground or staging a creature's floor-level activity.
Animation Details
- Hands reach and pull near floor level.
- The character transitions upward from a low position.
- The action finishes in a hunched standing posture.
- Align any object in your scene to the hand path rather than assuming a particular prop is supplied.
Technical Specifications
- Digital package: Sit on the floor rip something and taken.zip.
- Formats identified by the listing: FBX and BVH.
- Source FPS, frame count and timing require confirmation for frame-specific production work.
Compatibility and Production Workflows
- Object-interaction shots: evaluate FBX import in Maya or Blender, then fit the floor position, hand path and rise to your rig and props.
- Motion editing: MotionBuilder's FBX/BVH import or Blender's BVH importer can support skeletal-motion adaptation after appropriate character setup.
- Procedural animation: Houdini's KineFX FBX Animation Import offers a skeletal-animation route to evaluate for your character pipeline.
- Interactive scenes: evaluate FBX import in Unreal Engine or Unity and add object attachment, triggers and transitions separately.
Application format support is not an asset-specific test. Check contact, scale and rig mapping before use.
Suitable Uses
- Ground-level object handling in animated films or previs.
- Creature scavenging or examination beats in staged scenes.
- Scripted retrieval interactions in game prototypes.
- Low-to-standing transitions and hand-path studies.
What's Included
The attached ZIP animation download with FBX and BVH formats identified in the listing. Prop models, object effects and native project files are not established by this description.
Tags
Floor interaction animation, reaching and pulling, object retrieval, hunched standing, character motion, FBX BVH animation.

















