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High-quality game-ready motion capture animation featuring a character transitioning from a sprint into a walk and then sitting down. This animation captures realistic speed reduction, natural weight transfer, and smooth posture change, making it ideal for cinematic sequences and gameplay state transitions.

Optimized for real-time engines, this FBX animation delivers clean and production-ready motion data suitable for AI behavior systems and immersive character interactions.

Technical Specifications

• File Format: FBX
• Frame Rate: 30 FPS
• Rig Type: Standard Humanoid Skeleton
• Motion Type: Sprint → Walk → Sit Transition
• Root Motion: Available (if applicable)
• Loopable: No (Transition sequence)
• Game Ready: Yes

Compatibility

✓ Unity
✓ Unreal Engine
✓ Blender
✓ Maya
✓ 3ds Max
✓ MotionBuilder
✓ Any software supporting FBX format

Perfect For

• Character state transitions
• Cinematic cutscenes
• Gameplay movement systems
• AI behavior logic
• Story-driven games
• NPC interaction scenes
• Realistic character performance

Animation Details

This animation captures a character sprinting forward, gradually slowing into a walk, and then smoothly transitioning into a seated position. The motion includes realistic deceleration, natural posture adjustment, balanced foot placement, and grounded sitting mechanics to ensure believable character movement.

Ideal for narrative-driven gameplay, immersive cinematics, and realistic character behavior systems.

What’s Included

• FBX file (Game-ready format)
• Clean motion capture data
• Commercial use license
• Instant download
• Lifetime access

Usage Rights

• Commercial license included
• Use in unlimited games, films, and digital productions
• No additional royalty fees

Tags

• sprint animation
• walk transition animation
• sit down animation
• character movement transition
• mocap animation fbx
• game ready animation
• unity animation
• unreal engine animation
• cinematic character animation
• npc behavior animation

Sprint to Walk and Sit

US$1.00價格
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