Animation Details
Add a contained movement above and behind a seated character's head. Seated Skullcrusher shows a figure with both upper arms raised and the elbows pointing outward. The hands begin behind the head, then lift together until a weight becomes visible above the crown. The hands and weight remain close to the head through the upper part of the movement before lowering behind it again. Small changes in the elbow angles accompany this short travel. The torso remains comparatively upright, and the legs keep their seated arrangement as attention stays on the hands and raised arms.
Technical Specifications
The source listing identifies FBX and BVH animation formats and names 54 Seated Skullcrusher.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.
Compatibility and Production Workflows
Choose an import and retargeting route supported by your animation tools; compatibility is untested. Review the hand relationship, elbow spacing and head clearance on your character. Check a separately supplied weight against both grips as it moves above and behind the head. Align the seated pose with your furniture, and prepare transitions for the surrounding performance.
Suitable Uses
Consider the motion for an animated gym interior, a fictional seated training scene or character performance previsualization. A camera angle that reveals the area behind the head may make the hand travel easier to read. Assess the compact movement against the scale and framing of your shot.
What's Included
The named ZIP is the listing's download, with FBX and BVH stated as formats. Archive contents and clip count remain uninspected here. The preview character, weight, seating, environment and effects are not verified as included.
Tags
seated skullcrusher, raised elbows, behind-head hand motion, weight movement, seated character, fictional gym scene, character animation
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US$5.00價格
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