Animation Details
Run to Climb_2 shows a single character running before lifting the arms above the head and raising a bent knee. The early strides include alternating arm swings and changes in torso angle. One hand rises first, followed by the other, creating an overhead reach as the legs continue to change position. The elbows then bend and lower while the body leans forward. The character folds deeply over the legs, with the hands reaching down, before straightening into further steps. The preview shows no climbable surface, so the visible sequence establishes the body choreography without confirming environmental contact.
Technical Specifications
The listing identifies FBX animation format and names Run to climb_2.zip as its download. Archive contents and technical settings have not been verified from the files. The preview is the basis for the movement description.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Review the overhead reach, shoulder position and high knee after retargeting. Check the later forward fold for intersections between the torso and legs. Match any separately created obstacle to the character's reach and prepare transitions into and out of the passage.
Suitable Uses
Consider the motion for a fictional climbing approach, a traversal cutscene or movement previsualization. The raised arms and subsequent folded posture offer distinct silhouettes within the sequence. Camera framing can preserve the hands during the overhead reach and keep the lower-body action visible as the character returns toward an upright posture.
What's Included
Run to climb_2.zip is the named download, and FBX is the stated format. The archive has not been inspected. The preview character, climbing surface, surrounding scene and visual effects are not verified as included.
Tags
run to climb, overhead reach, raised knee, forward bend, traversal sequence, character choreography, movement study
top of page
US$1.00價格
bottom of page

















