Animation Details
Calling Someone While Running combines a continuing run with a raised-hand signal. The character begins in alternating strides, with bent elbows moving near the torso. One arm then lifts outward and above the head while the opposite arm stays closer to the waist.
The raised hand passes back near the face before lowering, and the character continues running. Small head turns accompany the gesture. The preview finishes during another stride, without a visible stop or greeting response. The motion supplies the body language of trying to attract attention while moving; speech and a recipient are not shown.
Technical Specifications
File format: FBX, according to the existing listing. Source frame rate, skeleton details, root motion and seamless loop continuity remain unverified. Visible running does not confirm a ready-made locomotion controller or a separately reusable wave layer.
Compatibility and Production Workflows
Maya or Blender FBX import can support running shot blocking. For an Unreal Engine character, use an appropriate skeleton and review retargeting. Check foot placement, head direction and overhead hand clearance; confirm the source's translation before matching the route through your scene. These workflows have not been tested with the archive.
Suitable Uses
Suitable for a character catching up with a friend, signaling to a companion during a chase or approaching a meeting in a cutscene. The raised arm can remain readable in a wider moving shot. Add any spoken call and the other character's response separately to establish urgency or friendliness.
What's Included
Attached archive: Calling someone while running.zip. The listing identifies FBX animation; archive contents have not been inspected. Character models, recipient tracks, dialogue and navigation logic are not confirmed as included.
Tags
running signal, raised-hand gesture, character communication, moving wave, chase cutscene, companion interaction, FBX animation
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US$1.00價格
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