Animation Details
Lying down and aim 04 combines prone aiming with visible leg and upper-body readjustments. The preview begins with the character stretched low, one leg extended and the other slightly bent. The forearms support the torso while the hands stay ahead of the face.
During the movement, a knee draws farther inward, the arms gather and the shoulders shift over their support points. The character then extends forward again, changing the lower-body shape before settling back into a longer prone arrangement. These adjustments give the performance a grounded repositioning beat while maintaining its overall floor-level character silhouette.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: prone aim with knee repositioning, forearm adjustment and renewed forward extension. Source frame rate, skeleton details, root-motion path and seamless-loop suitability have not been confirmed.
Compatibility and Production Workflows
Blender FBX import can support reviewing the knee path and forearm contacts against your scene floor. Cinema 4D FBX animation import can help frame the changes in the low silhouette. Check limb clearance and hand alignment with your separately added weapon prop; these workflows have not been asset-tested.
Suitable Uses
Prone repositioning shots, grounded aiming transitions, character-pose continuity studies and action-scene inserts. The brief gathering of the arms and legs can introduce a visible change within a scene that keeps the character close to the ground.
What's Included
Attached download: Lying down and aim 04.zip. Internal archive contents have not been inspected.
Tags
prone aiming adjustment, knee repositioning, forearm support, grounded movement, low-pose transition, character continuity, FBX animation
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US$1.00價格
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