Animation Details
crouching with Weapon 001 is a held weapon-pose animation centered on a deep crouch. The knees are widely bent, the torso leans forward and the hands stay close to the raised knee and upper body. A green guide marks the space between the hands and shoulder.
The head repeatedly lifts, turns slightly and lowers again while the shoulders and forearms make small adjustments. The character remains within the same compact pose throughout the preview, finishing with the head lowered. No approach, standing transition or completed firing action is visible; the performance focuses on restrained movement while crouched.
Technical Specifications
The existing listing identifies FBX format. File quantity, skeleton details, source frame rate and root-motion configuration have not been verified through archive inspection. A held pose in the preview does not confirm seamless looping.
Compatibility and Production Workflows
Maya or Blender FBX shot blocking could help fit your own prop to the hand positions and check its clearance around the knee. For a game character in Unreal, use an appropriate skeleton or retargeting setup and inspect the deep knee bend, wrist angles and clothing intersections. These are conditional adaptation routes, not tests of the delivered archive.
Suitable Uses
Suitable for a low-angle action close-up, a crouched character waiting during a suspense scene, or a quiet beat between larger movements in a cinematic. The small head changes can keep attention on a nearby scene partner or an offscreen event selected by the director.
What's Included
Attached download: crouching with weapon 001.zip. FBX is listing-supported. The green guide does not verify an included weapon model; character models, sound, effects and gameplay systems are not confirmed as supplied.
Tags
Crouching weapon pose, deep crouch, lowered head, subtle shoulder movement, action character animation, suspense cutscene, prop-alignment staging, FBX animation.
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US$1.00價格
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