Animation Details
Create a brief arm-focused adjustment followed by a return to standing. The Fixing the Arm preview opens with one arm extended outward near shoulder height while the other bends across the chest toward its upper-arm area. The head tips down toward the contact point, and the torso leans with the gesture over a staggered stance. The extended arm gradually lowers as the figure straightens and settles with both hands closer to its sides. Small head and shoulder shifts follow the release. The motion shows an adjustment gesture without establishing an injury or medical treatment.
Technical Specifications
The listing identifies FBX as the animation format and names Fixing the arm.zip as the download. Frame rate, skeleton structure, duration, looping and root-motion behavior have not been verified from the asset files. Preview timing does not establish the source animation settings.
Compatibility and Production Workflows
Import and retarget the listed FBX through a workflow appropriate to your character; compatibility has not been tested. Inspect the crossing hand against the upper arm, especially with thicker sleeves or armor. Review shoulder deformation, the lowering arm's path and the weight shift into standing. Build an entry pose that matches the already raised arm.
Suitable Uses
Use this take for a character checking a sleeve, adjusting fictional arm equipment or pausing between larger actions. The held outward arm creates an identifiable opening silhouette, while the release can support a costume-focused insert or a short moment of self-attention before the next scene beat.
What's Included
The listed archive is Fixing the arm.zip, described as containing FBX animation. Its contents and clip count have not been inspected. The preview character, prop models, materials and presentation setup are not verified as included.
Tags
arm adjustment, upper-arm touch, extended arm, costume check, staggered stance, release to standing, character self-attention
top of page
US$1.00價格
bottom of page

















