Animation Details
Give a command scene a distinct change from a compact signal to an extended directional gesture. Giving Order to Attack begins upright with the arms low. One hand rises beside the face while the opposite arm stays near the body. After lowering that hand, the character lifts the other arm outward and upward, turns through the torso and adjusts the feet. The raised arm reaches forward at approximately shoulder height as the figure faces more toward the side. The preview finishes in this extended position, providing a clear visual endpoint for a command or instruction.
Technical Specifications
The existing listing identifies FBX and names Giving order to attack.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Check shoulder range during the raised-arm transition, foot contact through the turn and the final reach on your character. Place any intended recipient or target along the gesture's direction, and prepare transitions into and out of the command separately.
Suitable Uses
Consider the motion for a squad briefing, a fictional attack order or a leader directing offscreen activity. The hand-near-face opening and longer outward reach offer contrasting staging beats. Frame enough of the body to retain the stance change, or use the arm extension as a cut point in a dialogue sequence.
What's Included
The named ZIP is described by the existing listing as an FBX download. Archive contents and clip count remain uninspected here. The preview character, environment, props and effects are not verified as included; assemble any surrounding scene elements separately.
Tags
command gesture, directional reach, raised hand, torso turn, standing instruction, leadership scene, attack order
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US$1.00價格
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