Animation Details
Move from a low defensive pose into an active departure. Getting Up and Run begins with one knee down, the opposite knee raised and both hands near the face. The arms open apart, with one hand lifting above the head while the other extends lower and outward. The torso turns and leans as the character lifts out of the kneeling position. A broad step carries the body into a forward-leaning running passage, with bent elbows and alternating leg positions. The preview finishes during that running action rather than showing a return to standing. The opening is a kneel, not a full lying-down recovery.
Technical Specifications
The existing listing identifies FBX as the animation format and names Getting up and run.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Review the initial knee and foot positions, the overhead hand clearance and the shift into the first broad step. Check foot placement through the running passage and plan any transition into your own locomotion separately. Match the character's starting height to the scene surface.
Suitable Uses
Consider the motion for an escape after kneeling, a pursuit sequence or action-scene previsualization. The raised-hand opening, rise and departure form separate visual beats for shot planning. Allow enough space for the arms and stride, especially when adapting the sequence to a larger character or placing it near scenery.
What's Included
The named ZIP is the listed download, and FBX is the format described by the existing listing. Archive contents and clip count remain uninspected here. The preview model, environment, props and effects are not verified as included.
Tags
kneeling rise, run transition, raised hands, forward lean, departure action, escape movement, locomotion setup
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US$1.00價格
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