Animation Details
Getting up and aiming is a ground-to-standing transition that finishes with an upward-directed gun aim. The preview begins with the torso folded over bent knees and the hands close to the ground. The character shifts through several low support positions, reaches one hand downward and brings a foot forward beneath the body.
The rise continues through a crouch into a longer step. Once upright, the arms lift above shoulder level and the head follows the raised hand line, settling into the final aiming pose. The change from a compressed ground posture to a tall, upward-reaching silhouette gives the sequence a strong visual progression for action storytelling.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: low kneeling recovery, rise to standing and upward aim. Source frame rate, skeleton details, root-motion configuration and loop boundaries have not been confirmed.
Compatibility and Production Workflows
Blender FBX import can support checking the early hand, knee and foot contacts against your scene floor. Maya FBX import can help frame the transition into the high final pose. Review body clearance and alignment with your separately added gun prop; these workflows have not been asset-tested.
Suitable Uses
Ground-to-aim cutscenes, character recovery sequences, upward-attention reveals and getting-up animation studies. The low beginning and elevated finish can support a camera composition that opens from floor-level movement into a taller character moment.
What's Included
Attached download: Getting up and aiming.zip. Internal archive contents have not been inspected.
Tags
getting-up animation, ground-to-standing aim, upward gun aim, kneeling recovery, character transition, cinematic action, FBX animation
top of page
US$1.00價格
bottom of page

















