Animation Details
Chitchot while Drinking 3 develops from a forward-leaning seat into a more upright posture. The hands begin together above the knees, then move apart toward the thighs as the chest lifts and the head turns. One knee rises and the corresponding foot changes position while the torso settles back. This variation emphasizes a change in seated body attitude, with the hands remaining low throughout the visible sequence.
Technical Specifications
Listed animation format: FBX. Source frame rate, rig structure, bone count, root motion and loop behavior are unverified. The preview illustrates body movement without establishing the specifications of the archived animation.
Compatibility and Production Workflows
Blender or Maya offer FBX import routes for film blocking and seated-pose refinement. A Unity Humanoid workflow requires a valid Avatar and suitable bone mapping; Unreal Engine import requires an appropriate Skeleton asset. Review pelvis height, thigh position and foot clearance against your furniture, then adjust transitions around the change in posture. These workflows have not been tested with this asset.
Suitable Uses
Use the shifting posture for a game dialogue reaction, a social avatar changing position or a film character settling into a seat. Wider framing keeps the raised knee and changing hand placement readable. For a café or lounge scene, stage separate furniture and props around the performance; no cup or drinking action is visible.
What's Included
Attached archive: Chitchot while Drinking 3.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, chair and cup assets, audio and additional actor tracks are unconfirmed.
Tags
FBX character animation, seated posture change, upright torso, low hand movement, knee lift, social avatar, game dialogue, film blocking.
top of page
US$1.00價格
bottom of page

















