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Animation Details

Dancing Girl_5 begins with the arms opening low to either side as the knees bend and the feet change placement. Both hands then reach forward during a more pronounced torso lean, followed by crossing steps and bent-leg lifts. The arms rise near the face and above the shoulders before lowering again. Further hand sweeps, small turns and changes in leg position carry the sequence toward a standing finish with the arms returning beside the body.

 

Technical Specifications

Listed animation format: FBX. Source frame rate, skeleton structure, bone count, root motion and loop behavior are unverified. The preview does not establish source travel specifications, event timing or included character and scene assets.

 

Compatibility and Production Workflows

Maya provides an FBX import route for shaping the progression within a film scene. MotionBuilder retargeting requires suitable source and destination characterization. Unity Humanoid use needs a valid Avatar and appropriate bone mapping. Review forward hand spacing, clearance around the face and the bent-leg positions on your character before refining transitions. These workflows have not been tested with this asset.

 

Suitable Uses

The changing hand levels can support an expressive social avatar, a game celebration or a dancer within an animated scene. Medium framing can emphasize the forward reaches and raised palms; wider coverage preserves the crossing steps and leg lifts. Choose the surrounding performance and camera positions to keep these shifts in body shape readable.

 

What's Included

Attached archive: Dancing girl_5.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, environments, audio and additional actor tracks are unconfirmed.

 

Tags

FBX animation, low open arms, forward hand reach, crossing steps, bent-leg lift, raised palms, social avatar, game celebration.

Dancing Girl_5

US$1.00價格
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