Animation Details
Dancing Girl_4 moves from an open standing pose into broad lunging steps paired with forward arm reaches. One leg extends behind as the torso turns and an arm opens in the direction of the movement. The character returns toward a narrower stance, changes facing direction and repeats the extended body shape. Near the end, both arms sweep outward and rise above the head, then open and lower as the figure settles into an upright finish.
Technical Specifications
Listed animation format: FBX. Source frame rate, rig structure, bone count, root motion and loop continuity remain unverified. The visible steps do not confirm source displacement, physical floor contact or automatic movement through a scene.
Compatibility and Production Workflows
Blender or Maya offer FBX import workflows for fitting the lunges and arm reaches to a film character. Unreal Engine animation import needs an appropriate Skeleton asset; Unity Humanoid retargeting requires a valid Avatar and suitable bone mapping. Review stride clearance, torso rotation and the overhead arm passage on your destination character. These workflows have not been tested with this asset.
Suitable Uses
Use the broad reaches for a game character presentation, a social-avatar performance or an animated ensemble scene. Side and three-quarter framing can preserve the extended leg and leading arm together. Keep sufficient room above the character for the concluding arm lift, and arrange nearby figures around the adapted range of motion.
What's Included
Attached archive: Dancing girl_4.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, environments, audio and additional actor tracks are unconfirmed.
Tags
FBX character animation, broad lunge, forward reach, torso turn, overhead arm finish, open stance, game presentation, animated ensemble.
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US$1.00價格
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