Animation Details
Dancing Girl_3 emphasizes repeated changes in facing direction with the arms extended away from the torso. The character turns through front, side and back views while the feet alternate and cross, occasionally lifting one bent leg behind the body. The arms open broadly, sweep forward and draw inward during different parts of the sequence. Later, the movement becomes more compact, with a hand near the chest and smaller steps leading into the ending.
Technical Specifications
Listed animation format: FBX. Source frame rate, skeleton structure, bone count, root motion and loop behavior remain unverified. The preview does not establish a source travel path, contact settings or included character meshes.
Compatibility and Production Workflows
For film adaptation, Maya or Blender provide FBX import routes for arranging the turns within a scene. MotionBuilder retargeting requires appropriately characterized source and target characters. Unity Humanoid use needs a valid Avatar and suitable bone mapping. Review shoulder reach, crossing-foot clearance and the change from open to compact arm poses after transfer. These workflows have not been tested with this asset.
Suitable Uses
The turning performance can support a social-avatar dance, an animated character showcase or a dancer within a game gathering. Allow space around the body for the extended arms, and use wider coverage when the crossed steps are central to the scene. Inspect the opening and ending poses before joining the motion to adjacent actions.
What's Included
Attached archive: Dancing girl_3.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, environments, audio and additional actor tracks are unconfirmed.
Tags
FBX animation, rotating body, extended arms, crossing steps, bent-leg lift, inward arm sweep, social-avatar dance, film character performance.
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US$1.00價格
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