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Animation Details

Dancing Girl_2 develops from small upright steps and a hand raised near the face into larger turns and leg lifts. Both arms reach overhead as one leg rises high, then lower as the character changes facing direction. Crossing steps and broad arm openings connect the larger poses. Later, the legs fold into a compact shape as the torso tips sideways, before the character straightens and returns toward an upright finish with the arms lowered.

 

Technical Specifications

Listed animation format: FBX. Source frame rate, rig structure, bone count, root motion and loop continuity remain unverified. The preview demonstrates body movement without establishing included character geometry, an authored travel path or animation-event settings.

 

Compatibility and Production Workflows

Blender or Maya offer FBX import workflows for adapting the full-body performance to a film scene. Unity Humanoid retargeting requires a valid Avatar and suitable bone mapping; Unreal Engine import needs an appropriate Skeleton asset. Review high-leg clearance, overhead reach and the folded-leg passage on your character after transfer. These workflows have not been tested with this asset.

 

Suitable Uses

Use the varied silhouette for a social-avatar performance, a game celebration or a featured dancer in an animated event. Wider framing can preserve both the raised foot and overhead hands, while a three-quarter view can clarify the turns. Choose camera coverage and transitions around the visible preparation, larger poses and upright finish.

 

What's Included

Attached archive: Dancing girl_2.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, environments, audio and additional actor tracks are unconfirmed.

 

Tags

FBX character animation, high leg lift, overhead arms, body turn, crossing steps, folded-leg pose, social avatar, animated performance.

Dancing Girl_2

US$1.00價格
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