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Animation Details

Dancing_5 opens with one palm raised above the head and the opposite hand closer to the hip. The character turns while the arms sweep outward, across the chest and around the face. Crossing steps and bent-leg lifts connect these changing upper-body shapes. Further overhead reaches give way to a lower forward bend, then smaller gestures return around the waist and chest. The performance moves toward an upright ending with the feet separated and one forearm still lifted.

 

Technical Specifications

Listed animation format: FBX. Source frame rate, rig structure, bone count, root motion and loop behavior remain unverified. The preview does not establish an authored travel path, contact constraints or included character geometry.

 

Compatibility and Production Workflows

Maya or Blender provide FBX import workflows for placing the turning performance within a film scene. MotionBuilder retargeting requires appropriately characterized source and target characters. Unity Humanoid use needs a valid Avatar and suitable bone mapping. Review wrist orientation, hand clearance near the face and crossing-foot positions on your character. These workflows have not been tested with this asset.

 

Suitable Uses

The raised palms and changing hand placement can support a featured dancer in an animated scene, a game celebration or an expressive social avatar. Medium framing can emphasize the face-level gestures, while wider coverage retains the leg lifts and turns. Leave room above the figure for the recurring overhead reaches when planning camera composition.

 

What's Included

Attached archive: Dancing_5.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, environments, audio and additional actor tracks are unconfirmed.

 

Tags

FBX character animation, raised palm, face-level gesture, chest sweep, crossing steps, bent-leg lift, social-avatar dance, cinematic performance.

Dancing_5

US$1.00價格
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