Animation Details
Dancing_2 progresses from low side-to-side movement into a more upright series of arm gestures. The opening places the torso forward over deeply bent knees, with the hands near the thighs. The weight moves across a wide stance, bringing one knee lower while the other leg opens away from the body.
An arm extends sideways before the figure rises and draws the feet closer together. The hands move around chest and shoulder level, then one arm curves above the head and both arms rise into an overhead shape. The forearms return across the chest before the preview ends with open hands raised near the shoulders.
Technical Specifications
FBX animation format is identified in the existing listing. Archive inspection has not verified file count, source timing, skeleton definition or root-motion setup. A seamless loop or automatic transition behavior is not established by the preview.
Compatibility and Production Workflows
MotionBuilder FBX retargeting could support adaptation with suitable character definitions. Maya or Blender can help inspect the low knee bends and frame the transition into overhead gestures. Unreal character use would require an appropriate skeleton setup. Review hand-to-thigh clearance and shoulder reach after adaptation; these workflows have not been tested with this archive.
Suitable Uses
Useful for a staged character performance, a dance showcase or an animated scene that benefits from a low-to-high progression. A wider opening shot can retain the leg movement, followed by a closer composition for the upright hand gestures.
What's Included
Attached download: Dancing_2.zip. FBX is listing-supported. Character models, soundtrack, facial animation, stage assets and interactive systems are not verified as included.
Tags
Dance variation, low weight shifts, wide knee bends, rising torso, overhead arm shape, chest-level gestures, staged performance, character showcase, FBX animation.
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US$1.00價格
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