Animation Details
Dance_20 opens with the arms low before one open hand rises beside the head and the opposite hand settles near the hip. The character maintains this uneven arm pose through alternating steps, crossing the legs and reaching a foot outward at different points. Small shifts in the shoulders and torso accompany the footwork. Later, the raised arm lowers, the hands move briefly around the front of the body, and the character returns to a quieter upright stance.
Technical Specifications
Listed animation format: FBX. Source frame rate, rig structure, bone count, root motion and loop behavior remain unverified. The visible choreography does not establish a soundtrack, timing against music or source travel specifications.
Compatibility and Production Workflows
For film or avatar adaptation, Maya or Blender offer FBX import workflows for adjusting the raised-hand pose and placing the character in a scene. MotionBuilder retargeting requires appropriately characterized source and target characters. Unity Humanoid use needs a valid Avatar and suitable bone mapping. Review wrist orientation, shoulder clearance and crossing-foot positions on your character. These workflows have not been tested with this asset.
Suitable Uses
The sustained raised palm can support a social-avatar emote, a game character performance or a dancer within an animated event. Keep the lifted hand in frame to preserve the upper-body shape, and use wider coverage when the outward leg reaches matter. The visible preparation and standing finish provide poses to review when joining the sequence to adjacent actions.
What's Included
Attached archive: Dance_20.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, environments, audio and additional actor tracks are unconfirmed.
Tags
FBX animation, raised open palm, hand near hip, crossing steps, outward leg reach, standing finish, avatar emote, animated character performance.
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US$1.00價格
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