Animation Details
Closing the Vehicle Door shows a seated character beginning with both hands near the thighs. The head turns, then the torso leans strongly to one side as one arm reaches outward and the other lifts beside the head. The extended hand remains open through the reach. Both arms then draw back as the body returns toward the centered seated pose. No vehicle or door is rendered in the preview.
Technical Specifications
Listed animation format: FBX. Source frame rate, rig structure, bone count, root motion and loop behavior are unverified. Door dimensions, handle contact, hinge movement and synchronized prop animation have not been established.
Compatibility and Production Workflows
Blender or Maya offer FBX import paths for fitting the seated performance to a vehicle scene in film. Unreal Engine FBX animation import requires an appropriate Skeleton asset; Unity Humanoid retargeting needs a valid Avatar and suitable bone mapping. Review seat height, lateral reach and wrist alignment on the destination character. These workflows have not been tested with this asset.
Suitable Uses
This sideways reach can support a film vehicle interaction, a game passenger action or a seated avatar gesture. Keep the extended arm in frame to preserve the movement. A door-closing interpretation needs separately staged vehicle geometry, adjusted hand contact and coordinated door movement; the body performance alone does not establish those elements.
What's Included
Attached archive: Closing the vehicle door.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, vehicle and door assets, synchronized prop tracks and audio are unconfirmed.
Tags
FBX character animation, seated reach, sideways lean, open hand, arm recovery, vehicle interaction staging, film character, game passenger, avatar gesture.
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US$1.00價格
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