Animation Details
Breaking the door with legs shows an airborne leg-extension sequence followed by a compact recovery. From a low, bent-knee stance, the character steps and turns, raises the arms and lifts into a pose with the torso leaning back and the legs extending forward.
The body then curls inward, with the knees drawing closer before the figure lowers and returns to stepping. Further turns and broad arm movements follow. Green guide markers are visible near the body, but no door or contact surface is shown. The preview supports a staged kicking or stunt performance without establishing actual breakage or impact mechanics.
Technical Specifications
File format: FBX, according to the existing listing. Source frame rate, skeleton configuration, root motion and loop continuity have not been independently verified. The visible airborne motion does not confirm physics-driven movement or a collision system.
Compatibility and Production Workflows
Maya or Blender FBX import can support cinematic staging of the extension and recovery. For Unreal Engine sequences, use an appropriate skeleton and review retargeting. Check floor height, landing placement, leg reach and arm clearance against your environment. These workflows have not been tested with the supplied archive.
Suitable Uses
Suitable for a stylized stunt shot, an action montage or a game cutscene involving a character and an obstacle. For the listed door-breaking context, supply and align your own door, effects and sound. Wide framing can preserve the airborne silhouette and the transition back into stepping.
What's Included
Attached archive: Breaking the door with legs.zip. The listing identifies FBX animation; archive contents have not been inspected. Door models, character geometry, debris, sound and destruction logic are not confirmed as included.
Tags
staged door action, airborne leg extension, tucked recovery, character stunt, action cutscene, environmental interaction, FBX animation
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US$1.00價格
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