Animation Details
Breaking the door presents a character action sequence of turning steps, arm sweeps and a raised-knee tuck. The figure starts in a bent-knee stance, shifts forward and turns while the arms change position around the torso and shoulders.
A compact lifted-knee pose leads into an extended arm reach, followed by more turning and stepping with the arms spread. Green guide markers move near the upper body. No door, contact surface or destruction event is visible, so the preview establishes the character performance rather than a completed door-breaking scene. The movement continues through an active stepping pose at the end.
Technical Specifications
File format: FBX, according to the existing listing. Source frame rate, skeleton details, root motion and loop continuity remain unverified. Contact events, object damage and destruction simulation are not established by the preview.
Compatibility and Production Workflows
Blender or Maya FBX import can support matching the body motion to your set. Houdini's KineFX FBX Animation Import offers another route for character integration with separately authored effects. Check reach height, foot placement and the raised-knee passage before staging contact. These workflows have not been tested with the archive.
Suitable Uses
Useful as body-motion material for a staged action scene, a cinematic environmental interaction or a game cutscene involving an obstacle. A door-breaking use requires your own door asset, contact alignment and event timing. The turns and arm reaches can also provide movement for a broader action montage.
What's Included
Attached archive: Breaking the door.zip. FBX animation is listing-supported; archive contents have not been inspected. Door models, props, debris, sound effects and destruction systems are not confirmed as included.
Tags
Breaking the door, staged character action, turning steps, arm sweep, raised-knee motion, environmental interaction, cinematic animation, FBX
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US$1.00價格
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