Animation Details
Blocking with Axe shows a character moving from a low, two-handed pose into a raised defensive position. The figure starts with the feet apart and both hands in front of the hips, then bends forward with the hands lowering toward a knee.
The torso rises as the arms travel upward, finishing with one forearm above the head and the other bent across the upper body. Small stance and shoulder adjustments continue while this high pose is held. Green guide lines follow the hands; the preview does not establish a finished axe mesh, an opponent or a point of weapon contact.
Technical Specifications
File format: FBX, according to the existing listing. Source frame rate, skeleton structure, root motion and seamless loop continuity have not been independently verified. The raised ending does not confirm a separately supplied defensive idle clip.
Compatibility and Production Workflows
Blender or Maya FBX import can support aligning your axe prop along the changing hand path. For an Unreal Engine character, use an appropriate skeleton and review retargeting. Check overhead clearance, the forward bend and foot contact after adaptation. Stage any opposing animation separately. These workflows have not been tested with the archive.
Suitable Uses
Useful for a fantasy confrontation, an axe-wielding character's defensive transition or a cinematic moment that ends in a high held pose. A wider shot can show the low-to-high change, while closer framing can emphasize the final arm silhouette. Integrate gameplay transitions and contact events within your own scene.
What's Included
Attached archive: Blocking with axe.zip. FBX animation is listing-supported; archive contents have not been inspected. Axe models, opponent tracks, impact effects, sound and combat logic are not confirmed as included.
Tags
Blocking with Axe, defensive animation, overhead arm pose, forward bend, fantasy character, cinematic action, FBX animation
top of page
US$1.00價格
bottom of page

















