top of page

Animation Details

Blocking 3 shows a low-handed, wide-stance performance with bent knees and a forward-inclined head. The hands stay near the hips and upper thighs while the character makes small changes in body height, head angle and weight placement.

Later, the torso turns to one side as an arm opens outward and back. The figure then rotates toward the front again, lowers the hands and adjusts the feet while remaining slightly crouched. Green guide markers are visible around the hands. The preview does not show an opponent or a confirmed point of contact, so the motion is best assessed through its stance, turn and arm paths.

 

Technical Specifications

File format: FBX, according to the existing listing. Source frame rate, skeleton structure, root motion and seamless looping have not been independently verified. Automatic blocking responses and collision behavior are not established by the animation preview.

 

Compatibility and Production Workflows

Blender or Maya FBX import can support cinematic staging and adjustments to the arm sweep. For a Unity character, consider a suitably configured Humanoid Avatar and review the retargeted stance. Check knee bend, foot contact and hand clearance near the hips in either route. These workflows have not been tested with the supplied archive.

 

Suitable Uses

Useful for a stylized confrontation, a low ready posture within an action-game sequence or a cinematic character turning to respond to something beside them. The outward arm movement can serve as an accent between held poses, with any opposing action staged separately.

 

What's Included

Attached archive: Blocking 3.zip. The listing identifies FBX animation; archive contents have not been inspected. Character models, opponent tracks, props and interaction systems are not confirmed as included.

 

Tags

Blocking 3, wide stance, bent-knee posture, torso turn, outward arm gesture, character reaction, cinematic action, FBX animation

Blocking 3

US$1.00價格
    bottom of page