Animation Details
Attacking_1 shows a character lowering into a standing crouch while bringing the hands into a forward aiming-style pose. The preview begins with the torso only slightly inclined and the hands around mid-body height. The elbows bend and the hands rise closer to the face as the knees flex more deeply.
The character maintains the lowered stance through the later sequence, making small head and upper-body adjustments. The arms reach a little farther forward while the feet remain within a compact area. This performance centers on entering and sustaining a low pose; a melee strike, enemy contact or firing event is not clearly visible.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: standing crouch transition with a sustained forward-hand hold. Source frame rate, skeleton details, root-motion implementation and seamless-loop suitability have not been independently confirmed.
Compatibility and Production Workflows
Blender's FBX import can support checking knee bend, torso clearance and the hand position on your character. Review foot contact and any separately supplied prop after retargeting. A Unity humanoid workflow requires a suitable Humanoid Avatar and separately authored state transitions; these routes have not been asset-tested.
Suitable Uses
Low-stance character presentations, action-game cinematics and scenes that hold attention in one direction without large travel. The compact movement can fit a medium shot or constrained set, leaving room for your camera, dialogue or an independently staged next action.
What's Included
Attached download: Attacking_1.zip. The listing identifies FBX animation. Archive contents have not been independently inspected; weapon geometry, enemies, effects, audio and gameplay-controller logic are unconfirmed.
Tags
Attacking_1 animation, standing crouch, forward-hand hold, low character pose, restrained action motion, cinematic readiness, FBX
top of page
US$1.00價格
bottom of page

















