Animation Details
Alternating Lunge Jumps presents a balance-trainer lunge-and-hop performance. In the preview, the character begins low in a split stance, with the forward foot on a visible half-dome trainer and the rear knee lowered toward the floor. The hands remain low beside the legs, leaving the lower-body action clearly visible.
The body rises out of the lunge, briefly lifts both feet clear of their support, then returns to a staggered landing and lowers again. The torso stays comparatively upright through this height change. The preview shows this lunge-to-hop transition clearly; a complete alternating-side exercise sequence is not established by the displayed excerpt.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: split-stance lunge, upward hop and lowered recovery with balance equipment visible. Source frame rate, skeleton details, repetition count and seamless-loop suitability have not been independently confirmed.
Compatibility and Production Workflows
Maya's FBX workflow can support fitting the character's foot placement to a trainer in a virtual gym scene. Check the dome height, rear-foot contact and landing clearance after retargeting. For Unity humanoid integration, configure a suitable Humanoid Avatar and review those contacts; these routes have not been asset-tested.
Suitable Uses
Animated workout presentations, fitness-app movement previews, gym background characters and sports-content production. A side or three-quarter camera can emphasize the low stance, airborne moment and return, while keeping your separately supplied apparatus visible.
What's Included
Attached download: 08 Balance Trainer Alternating Lunge Jumps.zip. The listing identifies FBX animation. Archive contents have not been independently inspected; inclusion of the balance-trainer model is unconfirmed.
Tags
alternating lunge jumps animation, balance trainer motion, split-stance hop, lunge recovery, virtual gym, fitness-app visuals, FBX
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US$5.00價格
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