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Animation Details

Aiming with weapon develops from a low-hand standing pose into a raised aiming arrangement. The preview begins with both hands near the hips. One forearm lifts across the upper chest with the elbow angled outward, then returns toward the waist while the opposite hand stays lower.

After further head and body adjustments, the character widens the stance and gathers the hands in front of the torso. The arms rise closer to chest and face height as the upper body turns slightly. This creates a visible preparation-to-aim progression, with the early cross-chest gesture giving the transition a distinct character beat before the final pose.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: standing weapon-handling transition with cross-chest arm movement and raised aim. Source frame rate, skeleton details, root-motion configuration and loop boundaries have not been confirmed.

 

Compatibility and Production Workflows

Maya FBX import can support checking the hand path across the chest and refining the final silhouette. Unreal Engine use requires an appropriate skeleton. Review arm clearance, stance width and alignment with your separately added weapon prop during integration; these workflows have not been tested with this asset.

 

Suitable Uses

Preparation-to-aim transitions, character readiness shots, weapon-handling cutscenes and animation-state studies. The change from low hands to the raised pose can help bridge a quieter standing moment and the next action in your sequence.

 

What's Included

Attached download: Aiming with weapon.zip. Internal archive contents have not been inspected.

 

Tags

weapon aiming animation, preparation to aim, cross-chest gesture, weapon-handling transition, character readiness, cinematic action, FBX animation

Aiming with weapon

US$1.00價格
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