top of page

Animation Details

A sword-blocking character animation built around a wide stance and a sustained raised-arm pose. The figure starts with both arms forward, then lifts one hand above the head while the other draws closer to the chest. The knees remain bent and the feet spaced apart.

Small changes in head angle, shoulder position and torso lean continue while the arms stay raised. Green guide lines are visible around the hands, but the preview does not establish contact with an opponent or a finished sword model. The held posture is the main visual feature, giving a scene room to emphasize anticipation or a prolonged defensive moment.

 

Technical Specifications

File format: FBX, according to the existing listing. Source frame rate, skeleton structure, root motion and loop continuity remain unverified. A sustained preview pose does not establish seamless looping in the delivered animation.

 

Compatibility and Production Workflows

Consider Maya FBX import for staging the performance with your own sword prop and scene partner. Check hand alignment, shoulder clearance and the wide foot placement after adapting the motion. Time any opposing action and contact effect to your shot rather than assuming a supplied interaction. This workflow has not been tested with the archive.

 

Suitable Uses

Useful for a fantasy duel close-up, a character holding position during a cinematic confrontation, or a defensive pose within an action-game animation sequence. The upright, asymmetric arm silhouette can remain readable against a simple background.

 

What's Included

Attached archive: Blocked something with sword.zip. FBX animation is listing-supported; archive contents have not been inspected. Sword models, opponent animations, contact effects and combat logic are not confirmed as included.

 

Tags

sword block animation, raised-arm pose, wide stance, defensive character motion, fantasy duel, cinematic confrontation, FBX animation

Blocked something with sword

$1.00価格
    bottom of page