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Animation Details

Dead after bullet hits 1 gives a dramatic backward fall a broad, face-up finish. From a slightly leaned standing pose, the character lifts the chest and tilts the head back while opening the arms. The body turns during the descent, with one leg lifting high as the other bends. The back lowers, the raised leg comes down and the arms spread to either side, leaving the figure face-up with separated legs.

 

Technical Specifications

Listing-supported animation format: FBX. Source frame rate, rig structure, bone count, root motion and loop behavior have not been verified. Preview playback does not establish the downloadable animation settings or included scene assets.

 

Compatibility and Production Workflows

For cinematic placement in Blender or Maya, review the backward lean, turning descent and clearance needed by the raised leg after FBX import. For a retargeted game character, check shoulder range and the final arm spread against nearby props, then choose entry and exit poses that suit your animation system. These workflows are suggestions, not tested compatibility for this asset.

 

Suitable Uses

The open chest, lifted leg and spread-out ending suit a featured defeat reaction in an action game or animated shootout. A wide or three-quarter camera can retain the change from standing to a face-up floor pose. This is useful when the fall itself needs to remain readable before a cut or an aftermath shot.

 

What's Included

Attached archive: Dead after bullet hits 1.zip. FBX is the format supported by the listing text; the archive has not been opened to verify its contents. Included character geometry, props, effects, audio and additional actor tracks are unconfirmed.

 

Tags

FBX character animation, backward fall, turning collapse, raised-leg reaction, face-up finish, spread-arm pose, NPC defeat, cinematic shootout.

Dead after bullet hits 1

US$1.00價格
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