Animation Details
Build a reaction beat around quick foot adjustments and a changing hand position. Kicked on back is listed as a rear-kick reaction. The preview shows one figure beginning in a wide, bent-knee stance with both arms bent near the waist. The body turns and dips as the feet move through a narrower stepping position, then spread again. The hands carry a visible guide across the front of the torso as the shoulders change angle. Another weight shift follows before the figure settles into the starting stance. No second performer or kick contact is shown.
Technical Specifications
The listing identifies FBX animation format and names Kicked on back.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Check the changing foot spacing, knee bends and torso turns on your character. Review hand alignment against any separately supplied prop, especially while the arms shift across the body. Prepare transitions around the settled stance to suit your scene.
Suitable Uses
Consider this movement for fictional combat choreography, an interrupted guard pose or action-scene previsualization. The successive foot adjustments can help show a character regaining position during a staged encounter. Choose a camera angle that keeps the steps and upper-body changes readable. Match surrounding choreography to the reaction without assuming an included attacking performance.
What's Included
The named ZIP is the listing's download, and FBX is the stated animation format. Archive contents and clip count remain uninspected here. The preview character, hand-linked guide, weapon model, environment and effects are not verified as included.
Tags
rear-kick reaction, shifting stance, recovery steps, bent-arm posture, torso turn, character reaction, fictional combat
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US$1.00價格
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