High-quality game-ready motion capture animation featuring a character transitioning from an idle position into a walking movement with full 360-degree directional coverage. This animation captures realistic posture shift, smooth acceleration, and natural weight transfer, making it ideal for advanced locomotion systems and responsive character controllers.
Optimized for real-time engines, this FBX animation delivers clean and production-ready motion data suitable for player movement systems, AI navigation, and immersive gameplay environments.
Technical Specifications
• File Format: FBX
• Frame Rate: 30 FPS
• Rig Type: Standard Humanoid Skeleton
• Motion Type: Idle to Walk Transition (360 Directional)
• Root Motion: Available (if applicable)
• Loopable: No (Transition sequence)
• Game Ready: YesCompatibility
✓ Unity
✓ Unreal Engine
✓ Blender
✓ Maya
✓ 3ds Max
✓ MotionBuilder
✓ Any software supporting FBX formatPerfect For
• 360 locomotion systems
• Third-person character controllers
• AI movement transitions
• Open-world gameplay
• RPG and action games
• Cinematic character blocking
• Advanced movement blending systemsAnimation Details
This animation captures a character standing idle before transitioning smoothly into a walking movement that supports full 360-degree directional blending. The motion includes realistic weight transfer, controlled acceleration, natural arm swing, and balanced posture adjustments.
Ideal for blend trees, state machines, and responsive player movement systems.
What’s Included
• FBX file (Game-ready format)
• Clean motion capture data
• Commercial use license
• Instant download
• Lifetime accessUsage Rights
• Commercial license included
• Use in unlimited games, films, and digital productions
• No additional royalty feesTags
• idle to walk animation
• 360 locomotion animation
• character movement transition
• mocap animation fbx
• game ready animation
• unity locomotion system
• unreal engine locomotion
• blend tree animation
• third person controller animation
• ai movement animation
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