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Animation Details

Stage a fictional reaction through a raised hand, backward lean and forward hunch. Hold the weapon and injured by bullet shot begins with the figure's hands held forward around a prop-like guide and the feet staggered. The torso tips back as one arm lifts beside and above the head. The figure then bends forward, bringing a hand close to the side of the head while the legs reposition beneath the body. The upper body rises and the hands return toward the opening position. The preview establishes body motion rather than a visible projectile, wound or finished weapon.

 

Technical Specifications

The listing identifies FBX animation format and names Hold the weapon and injured by bullet shot.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.

 

Compatibility and Production Workflows

Use an import and retargeting route supported by your animation tools; compatibility is untested. Review hand clearance around the head, the backward torso angle and foot placement during the forward bend. Match any separate prop to the changing hand positions and prepare transitions into your character's surrounding movement states.

 

Suitable Uses

Consider the performance for a fictional interruption, startled character response or action-scene previsualization. A side or three-quarter view can keep the arm lift and torso change visible. Choose the surrounding staging to explain the reaction, then assess the movement against your scene's intended pacing.

 

What's Included

The named ZIP is the listing's download, and FBX is the stated animation format. Archive contents and clip count remain uninspected here. The preview character, guide, weapon model, projectiles, environment and effects are not verified as included.

 

Tags

fictional reaction, raised hand, backward lean, forward hunch, staggered stance, carried-prop posture, character recovery

Hold the weapon and injured by bullet shot

US$1.00價格
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