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Animation Details

Give an armed character a compact body dip and recovery. Hitted by something while holding the weapon begins with the feet spread, knees slightly bent and hands held around a weapon guide across the waist. After holding that stance, the figure lowers through the knees, leans the upper body forward and shifts weight to one side. The head drops with the torso while the hands adjust around the low guide. The character then rises and returns to a broad standing pose. The preview supports a staged hit reaction without establishing the impact's source or a specific injury.

 

Technical Specifications

The catalog listings identify FBX and BVH animation formats for Hitted by something while holding the weapon.zip. Duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the downloadable files.

 

Compatibility and Production Workflows

Use an import and retargeting route supported by your animation tools; compatibility is untested. Review hand spacing, wrist alignment and waist-level prop placement on your target character. Check knee bends, foot contacts and torso clearance during the dip, then prepare any required transition back into your own ready stance.

 

Suitable Uses

Consider the motion for a fictional combat interruption, an armed-character reaction shot or gameplay previsualization. Its low hand position and return to standing can help plan a brief interruption within a longer scene. Set the timing of any impact effect and the following action separately to match your staging.

 

What's Included

The named ZIP is described by the listings as containing FBX and BVH files. Archive contents and clip count remain uninspected here. The preview character, weapon guide, props and display background are not verified as included.

 

Tags

weapon-holding reaction, waist-level hands, body dip, weight shift, forward lean, standing recovery, staged hit

Hitted by something while holding the weapon

US$1.00價格
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