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High-quality motion capture animation featuring a character being hit from back to back, delivering a realistic combat reaction. This animation captures natural body recoil, spine movement, and controlled balance adjustment, making it ideal for fighting games, action gameplay, and cinematic combat sequences.

Technical Specifications

• File Format: FBX
• Frame Rate: 30 FPS
• Bones/Joints: 65 (Standard humanoid rig)
• Motion Type: Back-to-back hit / damage reaction animation
• Root Motion: Available (if applicable)
• File Size: Optimized for game use

Compatibility

✓ Unity
✓ Unreal Engine
✓ Blender
✓ Maya
✓ 3ds Max
✓ MotionBuilder
✓ Any software supporting FBX format

Perfect For

• Action games
• Fighting games
• Combat mechanics
• Cinematic fight sequences
• Character damage reactions
• Martial arts gameplay
• Tactical combat systems
• Game-ready combat animation sets

Animation Details

Animation Details: This animation captures a character reacting to being hit back to back with realistic body recoil, spine movement, and controlled balance recovery. The motion reflects physical impact and natural recovery, making it suitable for immersive combat systems and dynamic fight sequences.

What’s Included

• FBX file (Universal game engine format)
• Full commercial use license
• Instant download after purchase
• Lifetime access to files
• Free updates if animation is improved

Usage Rights

• Commercial license included
• Use in unlimited games, projects, films, and applications without additional fees

Tags

• back to back hit animation
• damage reaction animation
• combat reaction animation
• fighting animation
• action animation
• motion capture animation
• mocap animation fbx
• unreal engine animation
• unity animation
• game ready animation

Hitted back to back

US$1.00價格
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