Animation Details
Build a staged reaction around a turning fall and a curled finish. Hit by bullet and died_3 opens with the feet spread, knees bent and both forearms raised in front of the upper body. The figure turns, steps and leans backward as one arm reaches overhead. The torso rotates toward the ground while the legs lift and separate. After rolling across the back, the knees fold and the arms gather around the head. The character settles on the side in a compact pose. This is a theatrical fall performance; the preview does not establish a specific wound or physical cause.
Technical Specifications
The listing identifies FBX as the animation format and names Hit by bullet and died_3.zip as the download. The archive has not been inspected. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior remain unverified.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Review the standing foot placement, the overhead arm path and the changing leg positions through the roll. Check shoulder, elbow and knee clearance against your scene surface, then prepare any required gameplay-state or ragdoll transition separately.
Suitable Uses
Consider the motion for a fictional combat cutscene, a scripted loss-of-balance moment or fall-sequence previsualization. The initial stance, broad rotation and curled ground pose offer clear stages for camera planning. Give the character enough surrounding space for the extended arms and lifted legs, especially when adapting the performance to different body proportions.
What's Included
The listing describes an FBX animation download delivered in the named ZIP. Archive contents and clip count remain uninspected here. The preview character, any scene elements, props and effects are not verified as included.
Tags
staged hit reaction, turning fall, backward lean, overhead reach, ground roll, curled finish, cinematic collapse
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