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Animation Details

Give a close-range confrontation a sustained defensive beat with this guarded, side-to-side performance. The character begins with bent knees and spread feet, lifts the arms around the head, then repeatedly dips and leans across the stance. One forearm draws across the face while the opposite arm opens outward, creating an uneven, protective silhouette.

The sequence continues through alternating shoulder turns, deeper bends and renewed raised-hand poses before the hands lower toward chest height. Its emphasis is the changing head, arm and torso positions over a broad base. These visible shifts give an animator several readable beats for a character trying to avoid a nearby threat within the scene.

 

Technical Specifications

The existing listing identifies FBX as the animation format. Motion focus: defensive ducking, upper-body weaving, raised forearms and bent-knee weight shifts. The preview supports reviewing the performance; source animation settings require verification in the delivered file.

 

Compatibility and Production Workflows

For character retargeting, pay particular attention to forearm clearance around the face, shoulder range and the depth of the knee bend. Those relationships carry the defensive pose when body proportions change. In a shot or interaction, align the alternating leans with the surrounding action and blend the closing chest-level hand pose into your next beat. Compatibility with a specific application or target rig has not been tested.

 

Suitable Uses

Close-range confrontation scenes, frightened defensive reactions, exaggerated dodge performances and character-animation studies. The repeated changes of guard are useful when a shot needs the reaction to develop across several gestures, while a closer framing can emphasize the head tuck and shielding arms.

 

What's Included

Listed download: Escaping someone hitting.zip. The archive inventory has not been inspected. The character model and preview presentation should not be assumed to be included with the animation.

 

Tags

defensive ducking, upper-body weave, raised-arm guard, shielding gesture, bent-knee reaction, close-range escape, character performance, FBX animation

Escaping someone hitting

US$1.00價格
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