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Animation Details

Die by attacks combines an uneven stepping lead-in with a large backward fall. The character starts with bent knees and a lowered head, shifts through several short steps and rotates into a side-facing stance. The chest then lifts as an arm sweeps upward, the hips drop and the legs rise during the backward descent. The motion finishes in a stretched-out lying pose with an arm reaching past the head and the legs settling apart. The title supplies the attack context; the preview shows the character's reaction without an attacker.

 

Technical Specifications

The listing specifies FBX animation. Source frame rate, skeleton structure, root motion and loop configuration have not been verified. The displayed stepping and fall are visual observations, not measurements of source displacement or timing.

 

Compatibility and Production Workflows

When assembling a combat shot, align a separately staged strike with the change from stepping to the backward fall. Review the raised hand and feet in the chosen camera frame. For retargeting, check the hip drop, leg separation and final arm reach against the destination character and floor height. Import and retargeting results require project-specific testing.

 

Suitable Uses

Use the stepping lead-in to build a character-defeat beat in a close-range confrontation, or let the full backward arc play in a cinematic finishing move. A wider side view can preserve the silhouette of the raised arm and legs. The settled ending can provide continuity into an aftermath shot.

 

What's Included

The attached download is named Die by attacks.zip. FBX is the listing-supported animation format; the archive has not been inspected. A second actor, character mesh, weapon, effects and audio are not confirmed as included.

 

Tags

FBX character animation, uneven steps, backward fall, overhead arm reach, lifted legs, character defeat, combat reaction, finishing-move staging.

Die by attacks

US$1.00價格
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