Animation Details
Conversation While leaning on table with holding weapon 1 starts with one hand near the face and the opposite forearm crossing in front of the torso. A long guide sits diagonally beside the upper body. The hands lower as the character turns and makes a small crossing step. Later, the torso leans back and the guide rises across the body again. This variation includes a visible change in posture and position beyond the opening lean.
Technical Specifications
Listed animation format: FBX. Source frame rate, skeleton structure, bone count, root motion and loop continuity are unverified. No table or finished weapon is rendered, and the preview does not establish speech or prop mechanics.
Compatibility and Production Workflows
Maya provides an FBX import workflow for film blocking and refining the transition out of the lean. MotionBuilder retargeting requires appropriately characterized source and target characters. Unreal Engine animation import needs an appropriate Skeleton asset. Review foot crossing, torso angle and the changing hand paths on your character. These workflows have not been tested with this asset.
Suitable Uses
The posture change can support a fictional character repositioning during a briefing, a game dialogue beat or an expressive avatar sequence. Wider framing can preserve the small step and backward lean. Fit any table and prop to the selected poses after retargeting, and supply the surrounding performance to establish the intended interaction.
What's Included
Attached archive: Conversation while leaning on table with holding weapon 1.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, table and weapon assets, audio and partner tracks are unconfirmed.
Tags
FBX animation, leaning gesture, crossing step, body turn, backward lean, changing hand position, fictional interaction, game dialogue, film blocking.
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US$1.00價格
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