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Animation Details

Basket ball playing_1 presents a basketball-style crouch and jump with a raised-arm follow-through. The preview begins with the character standing, then bringing the hands together near the chest and opening one arm forward. The knees bend as the torso lowers and a hand reaches toward the lower leg.

The character rises into a jump, gathering both hands above the head before one arm extends higher and the other bends away. After landing, the figure turns slightly, lowers the arms and resettles upright. The visible performance supports a shooting-style body sequence; no basketball, dribble cycle, ball release or successful basket is clearly shown.

 

Technical Specifications

The existing listing identifies FBX and BVH animation formats. Motion category: crouched preparation, basketball-style jump and standing recovery. Source frame rate, rig details, repetition count and seamless-loop behavior have not been independently confirmed.

 

Compatibility and Production Workflows

Blender's BVH import can support inspecting the knee bend and upward arm path. MotionBuilder offers an FBX retargeting route after suitable source and target characterization. Align your own ball to the hand motion and author its flight separately; these workflows have not been asset-tested.

 

Suitable Uses

Sports-game cinematics, basketball character showcases, animated practice scenes and promotional sports graphics. Wider framing can preserve the crouch, jump and landing, while the standing reset offers a clear point for a cut or independently created continuation.

 

What's Included

Attached download: Basket ball playing_1.zip. Listing inventory: two FBX files and one BVH file. Archive contents have not been independently inspected; ball models, hoop or court assets, audio and basketball gameplay logic are unconfirmed.

 

Tags

basketball-style jump animation, crouched preparation, raised-arm follow-through, sports character motion, standing recovery, FBX, BVH

Basket ball playing_1

US$1.00價格
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